Either the standard Dragonborn or the Draconblood variant works great, so choose whichever you prefer. Plate mail could increase that even further, ... Sir Savage took elements of the popular dragonborn Barbarian idea and crafted a Paladin, allowing me to benefit from Lay on Hands and heavy armor to cover the two-handed battle style. If you want a divine feel, the Paladin is a much better option. Breaking things and breaking other things. D&D 5e Dragonborn Barbarian Dragonborn are big buggers (standing around 6’5″) who resemble what their name suggests: humanoid dragons. And an animal with natural armor and monk levels (druid/monk) can also add wisdom to AC. A Strength increase is absolutely crucial for the Barbarian, and the Dragonborn's breath weapon provides a helpful way to handle crowds of enemies. Speed: 6 squares 6. My personal favorite is a Silver Dragonborn Berserker Barbarian. Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier. There are two ways to go when it comes to a barbarian's weapons: a huge two-handed weapon that offers fewer attacks but more damage per attack, or a dual-weapon style that lets the barbarian take more attacks, starting with two attacks per round right at level one. They are often the tanks of the party, able to soak up damage and take heavy hits more than other classes. Without a Dexterity increase, you'll want to fight in medium armor, so start with 14 Dexterity and try to keep yourself alive until College of Valor grants you medium armor proficiency at 3rd level. 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Alignment: Lawful Good. If the DM doesn't draw out a plan, ask if there's any cover options. Class/Other Features Barbarian Agility Gain +1 AC and Reflex when not wearing heavy armor. The dragonborn resemble humanoid dragons, and like dragons they have a breath weapon. AC 20 (Plate and Sheild) Hp 74 (8d10 Hit Die), Proficiency +3, Speed 30ft. However, the Zealot path focuses on letting the barbarian do even more damage in combat and making them almost impossible to permanently kill. For players looking to pick a less-conventional race, here are two that can make for surprisingly fantastic barbarians: half-elves and Dragonborn. 3rd edition had rules for playing a True Dragon, and there are a number of 3rd-party rules for playing a dragon in 5th edition (including my own interpretation in Monstrous Races (Affiliate Link)), but there is objectively no easier way to play to the draconic theme of the game than to play a dragonborn. After that, players should make dexterity their next priority; it's a common saving throw they'll have to make against enemies and other D&D creatures, and it boosts AC—which barbarians, who don't wear armor, could definitely use. The type of breath weapon depends on the type/color of the dragonborn. (+2 at 11th level, +3 at 21st) Explorer Starting Feature Find north automatically, +5 to skill checks to avoid becoming lost, find specific location, or The class of choice? Plus, perception is always useful, and it's based on wisdom. 1. A Charisma increase works great for the Purple Dragon Knight, but for other subclasses you should strongly consider the Ravenite variant. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Explorer's Guide to Wildemount introduced two new dragonborn variants: the Draconblood and the Ravenite. Dragonborn Fury: When you’re bloodied , you gain a +1 racial bonus to attack rolls. Each replaces the standard Dragonborn's ability score increases and damage resistance, offering several new options to enjoy the race. As a character, she was played by Peter. Of course, after selecting this path, players will also have to choose the animal for their totem—all of which offer unique abilities at 3rd, 6th and 14th level. Dwarf : Constitution from the Dwarf race amplifies a Barbarian’s bulk and helps get the main stat to 20 using fewer ability score increases which should be reserved for Strength. The go-to source for comic book and superhero movie fans. Whenever the dragonborn barbarian bloodies an enemy, the next attack by the dragonborn barbarian or an ally against that enemy gains a +3 bonus to the attack roll. The most powerful barbarian path, hands-down, is the Path of the Totem Warrior. Having one attack per round isn't that much fun, but the damage numbers will speak for themselves as soon as the barbarian starts swinging. 10. Draconic Bloodline makes a lot of sense thematically for the Dragonborn, and betwen the two you can damage resistance to two damage types. Barbarians are a staple of fantasy and fantasy gaming and in the 5th edition of Dungeons and Dragons, it is no different.When building a new Barbarian for your next game, whether it is for your home game or joining in with the Adventures League, it is always handy to have a quick guide to help sift through all the choices that lay before you. Blue: Fantastic options, often essential to the function of your character. Dragonborn due to their Charisma, usually make better Berserkers who like to wear actual armor (and thus don't need Dex past 14), and focus their color and breath on a Con based one rather than a Dex based one. Vision: Super duper good 7. Dragonborn Traits Your draconic heritage manifests in a variety of traits you share with other dragonborn. Of course, there are the common picks like dwarves, humans, and goliaths, but half-elves and Dragonborn are great too if done properly. Barbarians get Reckless Attack starting at level two; combine that with a greatsword or greataxe (which uses a d12 damage roll) and the barbarian is already shaping into an awesome tank. I’ll probably use chain mail, giving me a base AC of 16 +1 (defense fighting style). To a barbarian, though, civilization is no virtue, but a sign of weakness. Half-orcs and goliath half-giants are also a great fit for barbarians. These guys are a race of barbarian humanoid dragons native to the Forgotten Realms, defined mostly by a magpie-like love of collecting magical items. Paladins and Fighters should consider this once their primary ability scores are approaching 20, especially if they have an odd-numbered ability score. I maintain this site as a hobby, and I got access to the book on the same day as everyone else and I am rushing to catch up as quickly as I can. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15 But it is logical that a Sorcerer 1 (dragonic) and Barbarian 1 has an AC of 13+dex mod.+con. It adds to your AC because unarmored defense as an Elemental, all while giving advantage on your strength check to grapple. Of course, there are the common picks like dwarves, humans, and goliaths, but half-elves and Dragonborn are great too if done properly. Average Weight: 220–320 lb. Green: Good options. Lucky is a useful feat to have around for barbarians who really want to make sure their hits land, and having three extra d20s saved for a bad roll is always useful regardless of class. Warlocks might also consider it to help pad their limited spell slots. Please check "Last Updated" date below the title of each page. You can build strength-based rangers in medium armor, but that's not enough to make the Ranger a good option for the Dragonborn. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assume that your game will allow 3rd-party content or homebrew. A dragonborn’s head features a blunt snout, a heavy brow, and reptilian frills around their head. The standard Dragonborn's Charisma increase is wasted, but the Ravenite Dragonborn's Consitution increase works great, and Vengeful Assault offers a great way to get some extra damage output. Draconblood offers the crucial Intellgience increase that we need, and the dragonborn's breath weapon offers a helpful AOE damage effect to complement the Artificer's spellcasting. On the back of the head, they have a crest of hornlike scales that resembles a mess of ropy hair. Dragonborn 5e blood is a gift that is award by the Akatosh, the official dragon God.It is the deity worshipped by majority of people through the history of Tamriel. The Barbarian Class has been around since the dark old days of 3rd-ish edition of Dungeons & Dragons and nodded to in Prestige Classes even before that. Either the standard Dragonborn or the Draconblood variant works great, so choose whichever you prefer. Dragonborn 5e are practically nonexistent however in rare cases, you can come across such creatures.The creature belongs to different race and genders depending on the lineage. When building a warrior know for the power of their attacks and the sheer amount of damage they're able to soak up, players will want the barbarian's stats to reflect that. There's the dwarf, which is kind of seen as the "standard" race for making barbarians, but with good reason: mountain dwarves get a +2 bonus in strength and constitution, the tw… Players who can be patient for a few levels will soon be dealing out massive amounts of damage in one devastating hit. Two of those rank far above the rest in terms of the raw power they lend to the barbarian. 3. Fighting with two weapons has its benefits too: with the rage damage bonus and an extra attack per round, two-weapon barbarians can hit hard and often. With all that, players should be able to turn their barbarian into a pinnacle of the class. Not only does that play a big role in the barbarian's powers going forward, but it's also a big decision in terms of adding some roleplaying flavor to the barbarian's abilities. Intelligence saving throws are rare, and barbarians really don't have any intelligence-based skills, so there's no reason to give this ability anything but the lowest score. 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